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Doc Savage (2010 series) #6 Comic Book

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Characters

Listed in alphabetical order.


Avenger, Doc Savage, Ham Brooks, Johnny Littlejohn, Long Tom Roberts, Monk Mayfair, Renny Renwick, Two Who Are One.

Title:

First Breath After Oblivion

Date of Publication
September 2010
Cover Price
$3.99

Our Rating:
3 stars

Credits:

Ivan Brandon
Writer
Ivan Brandon
Plot
Brian Azzarello
Plot
Nic Klein
Penciler
Nic Klein
Inker
Nic Klein
Colorist
J. G. Jones
Cover Penciler
J. G. Jones
Cover Inker
J. G. Jones
Cover Colorist

Comic Book Synopsis / Plot

Written by Peter Silvestro

Under heavy military guard, Doc Savage is forced to watch a film: a pair of mutilated conjoined twins introduce themselves as The Two Who Are One. They ask for the military blockade of their nation to be lifted—then reveal their bargaining chip: nuclear weapons. "You have three days." Major Walker offers Doc Savage a pardon absolving him of all crimes during the Lord of Lighting adventure (issues #1-4) if Doc will help the US out in the Middle East. Doc declines, until Walker shows him a photo of Ronan McKenna, whom Doc though dead, taken in Iraq six months ago. When Doc promises an answer by morning, Walker announces that Doc will be imprisoned until he decides. Doc responds by defeating all the guards in the room in just over a second and leaving. Outside, Doc runs into a hail of gunfire by the overzealous Monk, whose mercy bullets riddle the body of a soldier Doc is using as a shield. He explains the mission to his aides….

The next morning, planes flown by captured Croatian pilots overfly the sea blockade, to provide a distraction for Doc’s submarine as it passes under the barricade. The sub launches six missiles into the air over Iraq, each one bursting open to reveal one of Doc’s team piloting an autogiro. Doc and his men discover a makeshift village, cobbled together out of rubble and wreckage. Monk flies low to talk to a kid, who slaps a bomb onto his craft. Monk is able to eject in time, just as a fired rocket destroys Johnny’s gyro. Doc chooses to intercept a third missile to save his remaining men. He walks out of the flaming wreckage…to come face-to-face with a band of heavily-armed warriors….

 

Additional stories in this comic


Murder and Vengeance, Part One: The Assassin

3 stars

Jason Starr
Writer
Scott Hampton
Penciler
Scott Hampton
Inker
Daniel Vozzo
Colorist

Synopsis:
By Peter Silvestro

At a bank in New York’s Bowery, a team of crooks in animal masks pull off a robbery….

Justice Inc. member Smitty reviews his early life: as a teenager he was a member of a gang with a strict code of vengeance; he killed for the first time at sixteen and enjoyed it. As a semi-pro hockey player he was able to find some outlet for his violent tendencies, and earned the nickname "The Assassin" for his brutal reprisals on the ice. After his sports career fell apart, he worked as a bouncer until he was framed for the murder of an ex-girlfriend. On the run, he encountered Richard Benson—the Avenger—and ended up breaking both the man’s arms. Arrested, he spent three years in jail until his lawyer was able to find a witness who could clear him. Leaving prison, he was offered a job by Benson, allowing him to use his violence in the name of justice—but with the understanding he was never to kill save in self-defense. And Smitty abided by that rule…

…until Victor Santoro came to him for help. Santoro, a witness to the Bowery bank robbery recognized the voice of the gang leader. Many years earlier Santoro wound up owing money to the Syndicate. Their enforcer took Santoro hostage and forced him to watch as the cold-blooded thug repeated raped Santoro’s wife then calmly shot her to death. Now the man wants justice and the police are in the pay of the Syndicate. Smitty agrees to take the case. On his way out, Benson stops him and reminds him of the rule. Smitty leaves on his mission to kill a man, feeling more alive than he has in years….

 

Comments


Peter Silvestro (September 18, 2010)
Comments: No other members of Justice, Inc. appear in the tale.

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Reviews

By Peter Silvestro
The big news for Doc Savage: a new art team! It’s an improvement over the previous issues though Doc is still portrayed as a lumbering giant (the pic of him smiling on page 7 is downright grotesque). The darker and more realistic art complements the darker story, wherein Doc Savage is portrayed as a dangerous hero dealing out justice in the real world i.e. war-torn Iraq. And I’m not yet sure I like it: the previous issues, for all their flaws, were an attempt to bring the beloved pulp hero into the modern age, with its sci-fi/superhero aspects. This sinister terrifying figure does not seem to be the same Doc Savage I’ve been a fan of for forty years. I’ll have to see where this goes before I render a final judgment on "grim-n-gritty Doc." The Justice, Inc. tale continues to make the series more grimly realistic (or realistically grim): in the pulps, Smitty (born Algernon Heathcote Smith) is a gigantic but good-natured lug; though framed and imprisoned for a crime he did not commit (like the present Smitty) there is no indication he was a ruthless killer otherwise. They showed some restraint in keeping Smitty a somewhat nice guy (else the series would be more SIN CITY than 40s pulp) but the darker tone gives it more resonance—even if it doesn’t quite fit with the Doc Savage portion of the book.

Score: 3 (out of 5)